gamefreaksnz

Shadow of the Colossus (1991)

Consider this project a practice in game design.

The idea is rather straight forward… How would a newer generation game play, look and feel like if it were originally released during a different gaming era? In this case, I chose to represent the original Game Boy (early 90’s) coupled with Team ICO’s Shadow of the Colossus (2005). The interesting four colored palette and tight resolution of the GB created some fun boundaries to work within. As far as the game design aspect is concerned, playing with these kinds of projects results in a problem solving practice (and for me, a graphical challenge as well) in relation to the translation process between an almost alien generational gap.