When You See It… [Click for all]
It might take you a second, but you’ll get it. See if you can find them all.
(via collegehumor)
Chris Cobb, an artist based in San Francisco, has created an amazing installation in bookshop called Adobe Books- he catalogued every single one of the 20,000 books by color. The project is titled There is Nothing Wrong in This Whole Wide World. They were arranged by hand over a 10 hour period, and he enlisted the help of 16 volunteers. Such beautiful results, they transformed the bookshop overnight.
(via)
Marioshock Infinite by Creative Outpouring
Artist: Tumblr | FacebookNote: Still a WIP, will post the finished piece when it’s complete.
(Source: thegamefreaks, via thegamefreaks)
Consider this project a practice in game design.
The idea is rather straight forward… How would a newer generation game play, look and feel like if it were originally released during a different gaming era? In this case, I chose to represent the original Game Boy (early 90’s) coupled with Team ICO’s Shadow of the Colossus (2005). The interesting four colored palette and tight resolution of the GB created some fun boundaries to work within. As far as the game design aspect is concerned, playing with these kinds of projects results in a problem solving practice (and for me, a graphical challenge as well) in relation to the translation process between an almost alien generational gap.
(via thegamefreaks)
(Source: shutupandtakemygalacticcredits, via )