Bishilol

Be fun, be cool, be shi

(via error888)

teabeforewar:
“ Bluebell the adorable. Also glowy. But mostly adorable.
”

teabeforewar:

Bluebell the adorable.  Also glowy.  But mostly adorable.

(via lefrancreative)

laughingsquid:
“Star Wars Characters Reimagined as Mythical Chinese Warriors
”

blogwell:

I had a lot of fun dreaming up all of Tony Stark’s lesser-used iron man armor suits for today’s CollegeHumor article. Click the link to see the rest! 

(via blogwell)

mizzkatonic:

ilikelookingatnakedmen:

negacrow:

nightmareloki:

newvagabond:

Omfg.

OH MY GOD

Well, that was unexpected.

Funny AND I can justify putting it on my pr0n blog! Hurrah!

I am so proud of these boys.

(via mizzkatonic)

Popculture icons painted in the style of classic art

unicorn-meat-is-too-mainstream:

Fluorescent Densities: Installations by Alessandro Lupi

(via internetlol)

saveroomminibar:

The Concept Art of Jim Moore.

Drawing Board || Drawing Hub

(via saveroomminibar)

getting there, eventually: roachpatrol: Has anyone made a videogame where you’re a princess...

roachpatrol:

Has anyone made a videogame where you’re a princess locked at the top of a tower and have to fight your way down to ground level? Because dang.

Like, think about it: you’re given this nice little room and no objectives at all and when you open the door the guard says ‘stay in there’ so you wait and nothing happens and you open the door again and try and walk out and the guard pushes you back in and says things like ‘you’re our prisoner’ and ‘where are you going, you’re stuck here’ and ‘are you trying to meet your prince? he won’t ever get up THIS high’ and ‘get back inside before I get mad’. But you can pick up a vase of flowers, and you can swing it around. And the thing is all the guards are expecting the hero to be battling his way up, and all this one wimpy little guard at the top is posted to your room for is to push you back into your room, so you can smash him over the head because he’s just not expecting it, and then steal his weapons. And after that you find that the guards are always bigger and stronger than you—and they get bigger and stronger every level down—but you can generally manage to get the first shot in because they’re waiting for the hero, and you’re the princess. And maybe there’s puzzles and stuff too, but you have to solve them backwards, working your way along from end to start, because they’re all set up for the hero. And when you get the bottom and you have the fight of your life because the guards are massed up waiting for the hero, tons of them with awesome weapons and armor and spells and you think it’s the boss battle, but when they’re all dead and the final ground-level door is free to open the credits don’t roll.  And you realize there must be one more fight outside the doors, too, before you’re free, so you equip the best armor and weapons and potions you can find and go outside and you fight this one huge lone badass man on a badass horse in the sunlight. Then he’s finally defeated, and lying in the grass, and his horse is yours, and the credits still aren’t rolling. And you look at his corpse and you see he’s got a locket on, and in that locket is a picture of your face. 

And then you realize that that was the hero. 

And then the credits roll. 

(via chonklatime)

rcruzniemiec:

Thomas Barbèy

“At times I come up with ideas beforehand, try to materialize them and it works. At other times, it is an accident and the ideas come afterwards, when the image is already finished and the concept has yet to be understood. It is almost as if I am learning constantly through the process of creation.”

  • Grand Central Dilemma
  • Fearless Passion
  • O Duomo Mio
  • The Mind Reader
  • Paris, a.k.a. The City of Lights
  • Over the Hill
  • Oh Sheet!

(via caveofcool-blog)